Phil
Phil
I am experiencing "Bus error" program crash on Player.play() without any video frames showing up. My best bet that it's something about ffmpeg ARM build and h264 videos, see info...
https://github.com/V-Sekai/unidot_importer/blob/7480b19649d50eef93cc8efd7ec9aa83d63a1bcb/asset_adapter.gd#L1437 closest_bake_fps being a float results in this fbx2gltf unknown command line argument: `--anim-framerate: bake24.0` instead of `--anim-framerate: bake24` A quick fix for me was to change the type from...
Title is self-explanatory: some assets from Unity store contain an AssetOrigin section in .fbx.meta file. If remove this AssetOrigin section manually - plugin successfully detects an importable model. mymodel.fbx.meta content...
Godot v4.4 (GH-47502) introduced a breaking change for float formatting resulting in wrong "--anim-framerate" command line argument provided to the fbx2gltf. Fixes #63
Fixes #54
The title is self-explanatory: autoplay option is eaten by useSound constructor and is not passed to Howl constructor. It results in a sound not playing automatically https://github.com/vueuse/sound/blob/c7bca5e0b5fd0851c460859f221b2dc586be8a3b/src/index.ts#L6-L38