Results 69 issues of phrohdoh

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ci

The resulting JSON can easily be manipulated and searched via [`jq`](https://github.com/stedolan/jq).

tools

Doing so was, frankly, a naive decision on my part and was partly an excuse for me to be lazy (so I didn't accidentally publish multiple crates when I only...

Currently multiple entities can occupy the exact same position. This is not desired. Resources: - https://answers.unity.com/questions/790857/unit-local-avoidance-in-rts-type-games.html - http://grail.cs.washington.edu/projects/crowd-flows/continuum-crowds.pdf - https://gamedevelopment.tutsplus.com/tutorials/understanding-steering-behaviors-flee-and-arrival--gamedev-1303 - http://orhanbalci.github.io/rust-steering-behaviors/steering/index.html

system:pathfinder

My current thinking is: - resource: `*_rc` - component: `*_comp` - system: `*_sys` - action: `*_act` Which means the following code: ```rust fetch_components!(arg, entities, [ components(on_screen: OnScreenComponent), components(units: UnitComponent), mut...

**[Original issue link](https://github.com/angered-ghandi/OpenAOE/issues/52)** --- Now that the game is rendering delta graphics (see https://github.com/angered-ghandi/OpenAOE/issues/37), there are hundreds of TODO comments being printed out when the game starts up: ``` ......

Currently we only read graphics, sounds, etc. from DRS archives. Ideally we would read from the shipped containers and a known location in the source tree. This will allow us...

enhancement
help wanted

**[Original issue here](https://github.com/angered-ghandi/OpenAOE/issues/16)** --- We will probably want to use [rusttype](https://dylanede.github.io/rusttype/rusttype/index.html) to avoid a native sdl2_ttf dependency.

The initial implementation could probably get away with using [lazy_static!](https://docs.rs/lazy_static/) but eventually files will need to be loaded from disk. The idea here is to present textual data to the...