Chariot
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Implement local-avoidance for mobile entities
Currently multiple entities can occupy the exact same position. This is not desired.
Resources:
- https://answers.unity.com/questions/790857/unit-local-avoidance-in-rts-type-games.html
- http://grail.cs.washington.edu/projects/crowd-flows/continuum-crowds.pdf
- https://gamedevelopment.tutsplus.com/tutorials/understanding-steering-behaviors-flee-and-arrival--gamedev-1303
- http://orhanbalci.github.io/rust-steering-behaviors/steering/index.html