Dominic Szablewski
Dominic Szablewski
> But watch the circular elements in particular - the logos at the start have a few circles - when going to and from full screen there are issues that...
Yeah, tracks/ships from 2097 should be possible, but there's no source available. Physics, HUD, menus and weapon behavior would need reverse engineering, which I don't know much about and can't...
The way to fix this is to draw the exhaust plume in a separate draw call from the rest of the ship. The exhaust plume (being transparent) shouldn't write to...
Worth noting that the amount of memory can be easily adjusted [here](https://github.com/phoboslab/wipeout-rewrite/blob/master/src/mem.h#L7). It's just set to 4mb because that's all the game currently requires.
Does this persist after a restart? There's currently an issue that key states that are newly bound in the menu are not correctly cleared: https://github.com/phoboslab/wipeout-rewrite/issues/26
Assuming you are on linux, can you try the Sokol build? Sokol doesn't have support for gamecontrollers at all, so if this issue is because of some weird joystick input,...
> All your code and game assets should be smaller than or equal to 13 kilobytes [...] **when zipped**. ~ https://js13kgames.com/#rules `build.sh` [produces a ZIP](https://github.com/phoboslab/q1k3/blob/master/build.sh#L117-L124) that satisfies this rule. Yes,...
The poster image only works with the `JSMpeg.VideoElement`, i.e. with ```html ```` It has no effect when you only instantiate the player itself (`new JSMpeg.Player(...)`). I will update the README...
Without testing it, I suspect that audio decoding works just fine, but playing doesn't. pl_mpeg_player does not include a resampler; it attempts to create an SDL Audio Context with the...
Yeah, some MPG files (particularly from VCDs) don't correctly state the number of streams in the header. Use `plm_probe()` to search for them. More info in issue https://github.com/phoboslab/pl_mpeg/issues/25 and in...