Dominic Szablewski
Dominic Szablewski
Well, we can probably detect it and work around this issue. There's no way to make it run in the backgorund, though. I.e. music will always stop when the tab...
What exactly is stopping you from doing that in Options -> Controls?
Sound like there's some discrepancies with already compiled files. Try `make clean` first. Not sure if/how this could be handled in the makefile.
"Both", as in...? By default the Up-Arrow Key is bound to nudging the nose of your ship downward. So you want to point the nose downward and at the same...
The warning in `qoa.h` is a false positive. `best_scalefactor` and `best_slice` is always set because `current_error` in the first iteration is always less than the first `best_error` (`INFINITY`). Also, this...
As stated [in the readme](https://github.com/phoboslab/wipeout-rewrite/blob/master/README.md?plain=1#L264) I believe the game originally just checked if there the current track section has more than 4 faces. A normal (open) section has one face...
I'm afraid you did that wrong™. `ship_update()` runs for all ships, not just the player. Add this to `hud_draw()` in `hud.c` ```c ui_draw_number(ship->section->face_count, ui_scaled(vec2i(16, 120)), UI_SIZE_8, UI_COLOR_DEFAULT); ``` This draws...
There's no reverb in the PSX original in this tunnel either. Only two places in Altima are the ramp section and the tunnel before the start/finish line. The difference here...
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Not sure why that happens; can't reproduce for lack of iPad. Do you have any insights on why toggling fullscreen doesn't trigger the resize event on the WebGL context?