Philipp Otto

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I think, the rendering itself should work fine wiht negative floats.

Hi Joshua! I'm sorry to hear that! Which OS are you running? Could it be that you tested BracketGuard only in files which have more characters than 20.000? This is...

Hi Joshua! Sadly I don't have Yosemite to test it out. Maybe someone else can jump in or you happen to find some time some day. Until then, I will...

Great, then we can keep the name "orthogonal" mode for now.

Any updates on this one?

This has been implemented in #6748.

I think the main culprit of the problems listed above was the front-end side searching for datasets. Since this isn't the case, anymore, the main problems should be gone now....

In todays meeting @normanrz suggested to gather more performance insights for this feature first (i.e., what will the concrete performance hit be). > from [this example](https://dusanbosnjak.com/test/webGL/three-fatline/) which someone posted in...

See https://github.com/spite/THREE.MeshLine/issues/140#issuecomment-1340228756 for maintenance status of the lib.

Closing in favor of #6748 which implements the basic idea of this PR, too.