Per Vognsen
Per Vognsen
The multi-draw functions have been around in OpenGL since 2.0 but they are not available in OpenGL ES and WebGL. Under the hood, they don't actually do anything very useful,...
You have to set IONOS and IONARCH or use -os and -arch to change the target OS/arch. It doesn't auto-detect it from the host OS/arch right now. I'll keep the...
> This is a pretty cool change. However, there is one glaring problem that I've run into, that even your change does not solve. > > The WASAP backend uses...
I was pointed to this GH issue by @lqd; I don't think opening a separate issue is warranted since I believe the codegen quality problem I observed is this memcpy...
Yeah, my mock-up used 2048 bits and fell back to a nested-loop slow path. But I did the math and the false positive rate with 30 elements and 2048 slots...
I can confirm with SteamDeck=1 and Proton Hotfix it runs for a lot longer but it still seems to crash eventually.