perpetualKid
perpetualKid
just ran a quick BenchMark.Net test using XNA Matrix Multiply both by val and by ref, System.Numerics Matrix 4x4 (which is by val), and a more optimized version for XNA...
here is the code [ConsoleApp1.zip](https://github.com/MonoGame/MonoGame/files/4847556/ConsoleApp1.zip) @bartwe
so just for the fun of it did I do this switch to System.Numerics for relevant types: Matrix(4x4), Plane, Quaternation and Vector(2-4). Code convertion is pretty much straight forward, much...
> It does not look like there is an easy solution to this, so I am going to stop for the night and try again tomorrow or Friday. > Until...
> useLegacyV2RuntimeActivationPolicy="true" we had to set the same flag at the recent PR where we upgraded NetFX, for the same reason to get it XNA working with new framework. Given...
This was fixed in v 1.1.4 of the extractor, see here https://github.com/perpetualKid/GetText.NET/issues/33. To get timely attention to Extractor issues, please post in the related GH repo https://github.com/perpetualKid/GetText.NET
this is great input helping to be used when starting to improve the multiplayer part! Given resource constraints, there is no work in progress at the moment, but any contribution...
Work in progress. There is a whole new multiplayer implementation now in progress. By no longer keeping backwards compatibility, a number of limitations and bugs from legacy could be removed,...
> its been a wile, anything on this? can we like, work on it? not trying to sound rude, just wondering I'm not aware of any progress on that, but...
> do you plan to get the manual onto the wiki? i see that the manual pages are all in the repo I've been thinking about, but that would need...