Dean Herbert
Dean Herbert
If you're okay with a local fix, this works for that specific case: ```diff diff --git a/osu.Game/Screens/Play/BreakOverlay.cs b/osu.Game/Screens/Play/BreakOverlay.cs index 7f9e879b44..f2a2a3ed12 100644 --- a/osu.Game/Screens/Play/BreakOverlay.cs +++ b/osu.Game/Screens/Play/BreakOverlay.cs @@ -155,6 +155,7 @@ protected...
Can you clarify what you want to fix specifically? I don't see the animation being wrong for one beat a huge deal. The fix I proposed was to stop the...
I've applied a very basic fix which seems to look quite good to me, what do you think?
Ah, I missed that it was during pause. I've just disabled the mistimed firing flag for now.
I don't know, this feels really awkward with its current implementation: https://github.com/ppy/osu/assets/191335/1db68486-2143-4593-b3cb-75ffaf6e2614 Rather than this, would it not be better to have something like `Alt`+`Left`/`Right` skip to the next object...
As for a better path forward, I think there should be a way to expand the timeline out and reveal a hitsounding section (can take up as much height as...
I'm not 100% sure about the auto scroll on single click.
I don't know what's going on here but it looks pretty broken: https://github.com/user-attachments/assets/1c7a9a74-2e29-4f9f-a1c3-c27c9c4d3b93 Probably needs investigation before considering adding this UX behaviour.
I was also very tempted to add the speech bubble marker. I wouldn't mind if it was just applied here for now, but either or I guess.
@OliBomby I'm thinking we should change this to be Ctrl instead of Alt to match user expectations (ie. matches traversing text by words in a text box). What say you?