Dean Herbert

Results 1970 comments of Dean Herbert

Note now this is a slightly *breaking change* – `Get*Store` calls no longer come with the volume applied. In practice I can't envisage how this could cause breakage, but I'd...

> I fixed a bug where AudioMixer was being added to the ActiveMixers collection before it was initialized (Audio Thread race condition) Could you describe how / where this bug...

Hit sound volume adjust is in my eyes one of the top 20 feature requests from the game over the years. The most common request is "I want to hear...

Working through this with @smoogipoo, here's a partial diff of a direction that might work better, but it's incomplete and by no means guaranteed to be correct / usable. Posting...

> That said, I really want to have the hitsound mute/volume feature merged. Please be patient and wait for an outcome. While you may want this, it's just a drop...

Where's the testing/benchmarking at? I'd want to see some kind of proof this is beneficial before blindly implementing. I'd hope this is done by the implementor as to not take...

Is there a reason why there's (what looks to be) gaps in the old graphs?

Right, so it's showing precisely what it should be based on how it was sleeping. All good.

> At a casual glance this looks related to not caching character positions / line breaks when rendering text Best to leave out your own likely-wrong hypothesis when reporting an...

`BufferedContainer` with caching turned on may be a solution.