Đỗ Trọng Thư
Đỗ Trọng Thư
Emulators that does not store 4MB page table per process (sometimes during memory constraint) will have difficulty using the page table method. So this simple TLB struct should help in...
[The official document](https://developer.arm.com/documentation/ddi0406/c/Application-Level-Architecture/Instruction-Details/Alphabetical-list-of-instructions/CLZ) marks these now ignored bits (using brackets) as should be there, but not necessary. I was encountering a JIT generate this instruction running fine on a real...
- Audio playback rate in two decoding modules (PCM and AT9) is ignored, results in some games having the Alvin Simon Theodore symptoms (chipmunking). - Audio that is decoded with...
Most data can now be safely passed without worrying about modification since our work on notifications and sync objects are OK now. The only thing that is roadblocking is GXM...
**Describe the bug** During the more complex scenes, the sound is more shutter. The modified DLL that increased sound priority made no changes (need confirmation). Reported by user Seth Rozevalt#1234...
Requested on Discord and #252 . Both for PC and Android
### Tracking FBS - [ ] stb_truetype for GetNearestFontToDesign/MaxHeight using stbtt_GetVFontMetrics - [ ] Fake vtable for CBitmapFont but still success - [ ] CFixFlatArray for FontAttrib (looks like used...
# Game summary - Game name: Persona 4: Dancing All Night - Game serial: PCSE00764 - Game version: 01.00 # Vita3K summary - Version: v0.1 - Build number: 924-0c38813 -...