Thane Brimhall
Thane Brimhall
For Flare-next, I'd like extremely fine-grained control over all aspects of the game. To do this, I suggest adding a full scripting layer to the game. Obviously this is a...
It seems like the concept of 8-direction rendering is hardcoded into a couple places in the engine. I'm working on a concept that only needs one or maybe two visual...
The recent comments on another thread got me thinking about procedural map generation. (Specifically where @clintbellanger mentions that it makes sense for external generator tools to be a separate codebase...
For Flare-next, I'd like extremely fine-grained control over all aspects of the game. To do this, I suggest adding a full scripting layer to the game. Obviously this is a...