Thane Brimhall

Results 41 comments of Thane Brimhall

3 and 4 are invisible on the mini map if I recall correctly.

Lighting is... tricky. We could potentially do something simple, like defining light sources and just setting the light per tile to an amount proportional to how far it is away...

Holy Lighting, Batman! That is an amazingly impressive lighting demo! What's stopping us from adding something like that?

Looks to me like the normals are not pointing in the right direction... shouldn't the ground be smooth-looking?

Would it be possible to internalize Lua? I wonder if we can avoid the extra dependency that way.

Wow, very impressive. My thoughts: 1. _Events must be defined separately from the map. This means you can't use Tiled to define events and specify their location._ Could we potentially...

@mazayus I think what you have suggested would be fine. I also think I like the programmatic control over the creation of the event as well. So for instance, I...

I took a look at the code and it looks quite nice. This seems like an obvious win to me. @mazayus Is there more on the event system that needs...

I've been thinking on this for a while now. I suggest the first option (not using dialog nodes) is better. The reason is because it doesn't _force_ the programmer to...

@mazayus Great work with the coroutines! I was interested in seeing how you planned on solving that issue. My personal opinion would be to do the first option (though the...