Simon Booth
Simon Booth
This is very easy if you expose or extend the loading message code
I'll have to save some words here.... The worst bit is if you are unfamiliar with IF you get dumped on a page that requires a scroll to get to...
Nope -its on a todo list My latest version of lots of things at once goes runs out of memory even better :) https://github.com/peardox/FibonacciSphere2 - got a OOM with 4k...
It should be noted that https://github.com/peardox/FibonacciSphere2 (same concept using 3d) I actually managed to use all 28Gb (the Russian cloud PC) system memory going from 2k -> 4k objects. I'll...
Just did some tests of old vs new on Windows New code : Memory = 1950M, Load = 3.750s Old code : Memory = 2885M, Load =5.450s i.e. it's loading...
Hmm - loading 3D sees a small drop in memory usage but increasing N * 2 results in N * 4 scene.load. I imagine this is linked to the same...
It says in the docs that "If your application uses TCastleWindowBase or TCastleControlBase, then this just works." - this is the only reason I actually put a TCastleControlBase in the...
Another note to self... @peardox Sure, you can reuse code between TCastleWindowBase and TCastleControlBase versions of the applications. Practically allCGE classes are the same in both approaches, it's only that...
Despite what Trello thinks I've used it several times in the last month...:)
This now has a repo at https://github.com/peardox/templates It should be noted that project templates itself is broken so a forked fixed version with CGE specific options is on my ToDo...