Paul Chote
Paul Chote
@abcdefg30 do you have any specific thoughts on how this could be fixed?
Are there any global color-space modifying algorithms that could be applied here? It would be much easier (and, if possible, more comprehensive) to apply this at the palette level so...
> observing a game with players who have the exact same color as the UI. While it doesn't invalidate the request for this feature, the color validator really should be...
This is a bug in the remastered assets themselves. I plan to fix this eventually by using the new mask feature to draw the harvester claws animating on top of...
At a technical level theres no real difference between the remastered assets and any other community mod that wants to use high resolution RGBA artwork. WPos/WDist etc are all sufficiently...
Indeed on both points: on the fly switching would be a nightmare (and is IMO a gimmick), and it would be disappointing to give up on TS now that we...
Apologies for the radio silence and dodging of questions related to this topic. Many people know (but some may not) that a couple of OpenRA people have been involved with...
#18443 adds support for the Meg container format. I now have working sprite parsers, which I will PR soon. A rough proof of concept demonstrating the remaster sprites in OpenRA:...
[](https://www.youtube.com/watch?v=Vqsferf8iSc) (click to play)
#18728 adds engine support to enable the remastered water animations: [](https://www.youtube.com/watch?v=M4RMos-ieZQ) (click to play)