pca006132

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So `` works with glb directly? That's great, maybe you can setup the page for it, I was thinking about orbit control because I want to reuse the threejs example...

For examples, I've been making my own keyboard (a clone of the moonlander because I want something that can be open sourced and less expensive): ![image](https://user-images.githubusercontent.com/12198657/188695807-ce810230-5bbd-47bb-9546-9f92a8d3ffc6.png) I'm currently printing it...

Yes, I can work on writing the API.

In fact what we are doing with https://github.com/elalish/manifold/blob/master/utilities/include/par.h is building a proxy for some of the thrust APIs, although there are still some stuff like thrust transform iterators elsewhere in...

For vulkan I guess the only way we can do GPU accelerated computation is through compute shader? Wondering if we can do complicated things like CUDA and what is the...

For removing exceptions, can you open a separate issue to track that? I think I can work on that as I have experience using rust, which does not use exceptions....

I understand your concerns here, but I think making every dependency optional will take a lot of effort, requires copying a bunch of code from these dependencies, and complicate the...

I did a grep to see what do we need to mock glm and thrust. These are the functions that we use: ``` glm::abs glm::acos glm::all glm::asin glm::atan glm::cos glm::cross...

I think I can work on making thrust optional, but the problem is that there are quite a few iterators that we depends on, e.g. `zip_iterator`, that requires either thrust...

> Rather than replacing one dependency with another, how about decoupling it with traits classes? I have been thinking about this and tried to use std functions and structures instead...