Peter Boyer
Peter Boyer
Uh, wow! On Thu, Mar 9, 2017, 8:32 PM Gary Miller wrote: > @sharwell (cc: @parrt > , @pboyer ), > Sam, I really need to pay more attention to...
@millergarym Do you have this in a branch? How can I help? I'll have some free time this weekend and it would be good to take a look.
This isn't particularly complete. This is a better solution to the surface surface intersection problem: https://github.com/pboyer/verb/pull/37. I currently use an approach where I tessellate the surfaces, intersect the meshes, and...
@maufl This is another good place to learn from: https://github.com/kanzure/brlcad/tree/master/src/libbrep
Yes. On Sat, Jun 25, 2016, 8:08 PM Michael Kirschner [email protected] wrote: > 1. do you mean sample with frequency related to the second derivative? > > — > You...
@briandiloreto I'm really not too sure about this one. I'm pretty sure @mjkkirschner managed to integrate it with unity.
No, not at this point.
A trimmed `Surface` is usually called a `Face`. An `Edge` usually is a `Curve`, often a pair of `HalfEdge`'s. Many of these are defined in Martti Mantyla's "Introduction to Solid...
I previously started on `Face`'s here, but only for planar faces. https://github.com/pboyer/verb/blob/topo/src/verb/topo/Face.hx
A non-trivial request! I've started work on this in the topo branch working from Marti Mantyla's fantastic book, "Introduction to Solid Modeling". I've already finished BRep splitting, volume/area calcs, tessellation...