trimming surfaces
Hi, is there a way to trim surfaces and create holes in verb ?
No, not at this point.
ok :) I looked at the adaptive subdivision algorithm, what would be your judgment, is this something that can be relatively easily added ?
I think, need here the constrained triangulation :)
A trimmed Surface is usually called a Face. An Edge usually is a Curve, often a pair of HalfEdge's. Many of these are defined in Martti Mantyla's "Introduction to Solid Modeling".
Face's would require a few things be added to verb:
- A
Facerepresentation withLoop's defining the outer boundary, inner hole boundaries (easy) - A tessellation algorithm for
Face's (medium)
For completeness, it would be nice to have:
Face-X intersection where X isFace,Curve(medium hard).- Closest point algorithms for
Face's (medium).
I previously started on Face's here, but only for planar faces.
https://github.com/pboyer/verb/blob/topo/src/verb/topo/Face.hx