Paul Thomson

Results 36 issues of Paul Thomson

Rendering several shaders via WebGL in Safari on an Intel MacBook Pro appears to cause colours from the shader (rendered to the canvas) to be rendered onto other surfaces outside...

reported
potential-information-leak
apple-rMBP13-mid-2014-safari

[[Shaders, screenshots, error log, reproduction steps, platform info, etc.]](https://github.com/mc-imperial/shader-compiler-bugs/tree/master/nexus-player/wrong_images/large-v100-4ffeb35798071320_inv_variant_99) [[ZIP]](https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/mc-imperial/shader-compiler-bugs/tree/master/nexus-player/wrong_images/large-v100-4ffeb35798071320_inv_variant_99) WebGL links for easy reproduction: * [Recipient](http://htmlpreview.github.io/?https://github.com/mc-imperial/shader-compiler-bugs/blob/master/nexus-player/wrong_images/large-v100-4ffeb35798071320_inv_variant_99/webgl_viewer_recipient.html) * [Variant](http://htmlpreview.github.io/?https://github.com/mc-imperial/shader-compiler-bugs/blob/master/nexus-player/wrong_images/large-v100-4ffeb35798071320_inv_variant_99/webgl_viewer_variant.html) Recipient: ![recipient image](https://github.com/mc-imperial/shader-compiler-bugs/raw/master/nexus-player/wrong_images/large-v100-4ffeb35798071320_inv_variant_99/recipient_reduced_final.png "recipient image") Variant: ![variant image](https://github.com/mc-imperial/shader-compiler-bugs/raw/master/nexus-player/wrong_images/large-v100-4ffeb35798071320_inv_variant_99/variant_99_reduced_final.png "variant image")

bad-image
nexus-player
confirmed

[[Shaders, screenshots, error log, reproduction steps, platform info, etc.]](https://github.com/mc-imperial/shader-compiler-bugs/tree/master/samsung-galaxy-s6/wrong_images/large-v100-16834bc2a94bbead_inv_variant_92) [[ZIP]](https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/mc-imperial/shader-compiler-bugs/tree/master/samsung-galaxy-s6/wrong_images/large-v100-16834bc2a94bbead_inv_variant_92) WebGL links for easy reproduction: * [Recipient](http://htmlpreview.github.io/?https://github.com/mc-imperial/shader-compiler-bugs/blob/master/samsung-galaxy-s6/wrong_images/large-v100-16834bc2a94bbead_inv_variant_92/webgl_viewer_recipient.html) * [Variant](http://htmlpreview.github.io/?https://github.com/mc-imperial/shader-compiler-bugs/blob/master/samsung-galaxy-s6/wrong_images/large-v100-16834bc2a94bbead_inv_variant_92/webgl_viewer_variant.html) Recipient: ![recipient image](https://github.com/mc-imperial/shader-compiler-bugs/raw/master/samsung-galaxy-s6/wrong_images/large-v100-16834bc2a94bbead_inv_variant_92/recipient_reduced_final.png "recipient image") Variant: ![variant image](https://github.com/mc-imperial/shader-compiler-bugs/raw/master/samsung-galaxy-s6/wrong_images/large-v100-16834bc2a94bbead_inv_variant_92/variant_92_reduced_final.png "variant image")

bad-image
reported
samsung-galaxy-s6

[[Shaders, screenshots, error log, etc.]](https://github.com/mc-imperial/shader-compiler-bugs/tree/master/Intel-HD-Graphics-520-Windows/compile_errors/large-v440-a5f4b3a8898de121_inv_variant_14) [[ZIP]](https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/mc-imperial/shader-compiler-bugs/tree/master/Intel-HD-Graphics-520-Windows/compile_errors/large-v440-a5f4b3a8898de121_inv_variant_14) variant_14_reduced_216_simplified.frag: ```glsl #version 440 void triangle(int x) { mat4x3(1.0)[x][2]; } ``` Compile error log: ``` ERROR: 0:5: '' : cannot evaluate offset into the...

compile-error
intel-hd-graphics-520-windows
reported

[[Shaders, screenshots, error log, reproduction steps, etc.]](https://github.com/mc-imperial/shader-compiler-bugs/tree/master/iphone-se-webgl/compile_errors/large-v100-webgl-fd4acaae11816e4c_inv_variant_2) [[ZIP]](https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/mc-imperial/shader-compiler-bugs/tree/master/iphone-se-webgl/compile_errors/large-v100-webgl-fd4acaae11816e4c_inv_variant_2) The following fragment shader fails to compile: ```glsl #version 100 #ifdef GL_ES precision mediump float; #endif void main() { vec2(1.0, 1.0); vec3(1.0,...

compile-error
reported
iphone-se-webgl