shader-compiler-bugs
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Adding unreachable break and unreachable continue causes different, darker image
[Shaders, screenshots, error log, reproduction steps, platform info, etc.] [ZIP]
WebGL links for easy reproduction:
Recipient:

Variant:

Reported: https://community.imgtec.com/forums/topic/bug-glsl-nexus-player-unreachable-break-and-continue-changes-image/
ImgTech say they HAVE reproduced this on their newer, internal drivers. They are forwarding the issue to the driver team.