paulinon

Results 207 comments of paulinon

Hi @CodeMasterYi, Are you able to encounter the issue with just the Firebase SDK in your Unity implementation? If so, please provide the sample code you're using to cause crashes...

Hi @m-masaki72, Thanks for bringing this to our attention. Looking at our [release notes](https://firebase.google.com/support/release-notes/unity), there doesn't seem to be updates with the Authentication SDK lately other than updating Firebase Cocoapods...

Hi @SrTartarus, Thanks for reporting this. Could you share any stack traces that you have encountered as well as the actual behavior you're facing? If possible, you may provide a...

Hi @kkohno, Thanks for reporting this issue. I've used the sample project you provided, and I wasn't able to encounter this issue on the first try. A different error message...

Thanks for the update, @kkohno. I just realized that you're on a Windows machine while I was testing using macOS. Just tested using version 2022.2.1f1 on a Windows machine, and...

Hi @CLOUDFIRE91, This seems rather unusual, but I'd like to get more context about what's happening here. [Version 11.0.0](https://firebase.google.com/support/release-notes/unity#version_1100_-_may_9_2023) of the SDK has been released. Could you confirm if the...

Hi @CLOUDFIRE91, Thanks for the update. It turns out that Version 11.0.0 deprecated some methods which are possibly in the quickstart. I'll let the team know about this. For now,...

Hi @toom1984, Could you provide a sample payload you're sending as well as the specific platform you're targeting so that we can identify what's causing this to happen?

Hi @11101100, There is a known issue caused by the the [Email Enumeration protection feature](https://cloud.google.com/identity-platform/docs/admin/email-enumeration-protection) that is enabled by default on new projects, and a workaround for this is to...

Hi @TobiasWehrum, Does setting `MaxUploadRetryTime` to a higher value make a difference? You may use this code to have a maximum upload retry time of one hour: `storage.MaxUploadRetryTime = new...