firebase-unity-sdk
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[Question] Firebaes.Auth.Unimplemented has been returned in LinkWithProviderAsync method in iOS16
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2020.3.36f1
- Firebase Unity SDK version: 8.8.0
- Source you installed the SDK: .unitypackage
- Problematic Firebase Component: Auth
- Other Firebase Components in use: Crashlytics,Analytics
- Additional SDKs you are using:
- Platform you are using the Unity editor on: Mac
- Platform you are targeting: iOS, Android
- Scripting Runtime: IL2CPP
- Pre-built SDK from the website or open-source from this repo: Pre-built SDK
[REQUIRED] Please describe the question here:
I have implemented the SigninWithApple functionality using the Firebase Auth functionality and have had no problems with most of my Android and iOS users.
On the other hand, we have received occasional reports of SigninWithApple errors from users on iOS16. After examining the error, we found that Firebaes.Auth.Unimplemented errors are flying when using the LinkWithProviderAsync method.
My question is, has this been fixed in the latest FirebaseSDK upload?
Hi @m-masaki72,
Thanks for bringing this to our attention. Looking at our release notes, there doesn't seem to be updates with the Authentication SDK lately other than updating Firebase Cocoapods dependencies. Just to be sure you have the latest bug fixes and release notes, could you verify if the latest version (9.6.0) produces the same result? If so, please provide the error logs or crash reports returned.
To paulinon.
Thank you for your reply! As you mentioned, we are in the process of updating Firebase to see if the problem improves. I will write again when additional information comes in.
Hey @m-masaki72. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
Since there haven't been any recent updates here, I am going to close this issue.
@m-masaki72 if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this.