paulinon
paulinon
Hi @ab-rdarts, Does disposing your Firebase instance when quitting the app make any difference? ``` void OnApplicationQuit(){ Firebase.FirebaseApp.DefaultInstance.Dispose(); } ``` If it doesn't, could you provide a [minimal, reproducible example](https://stackoverflow.com/help/minimal-reproducible-example)...
Hi @chriswalz, I've tried both lines of code that you provided, but the query succeeds either way. Are you noticing this behavior in both the Android build and the Unity...
Hi @chriswalz, Here's the code I used during my initial testing. In this case, only two queries are performed whenever the function is called. ``` public class FirestoreQuery : MonoBehaviour...
Hi @xavierarpa, It's possible that a compatibility issue is causing this to happen. Could you specify the setup (chip, OS version, Xcode version) of your previous machine so we can...
Hi @Gong-Tien, In order to identify what's causing this to happen, could you provide the code you're using to initialize Firebase? You may provide a [minimal, reproducible example](https://stackoverflow.com/help/minimal-reproducible-example) (with all...
Hi @streaminspace, Thanks for reporting this issue. I was able to reproduce this issue on my end using version 10.6.0 of the SDK on a 2023 version of the Unity...
Hi @YonahaShota, Thanks for bringing this to our attention. The cause of this version may lie within the [External Dependency Manager for Unity (EDM4U)](https://github.com/googlesamples/unity-jar-resolver) rather than the Firebase SDK. That...
Hi folks, Thanks for bringing this to our attention. I have a few questions about your implementation: - Does the error message appear in both the editor and the app...
Hi @yuji-10473, Are you importing the SDK as a `.unitypackage` file? If so, could you try clicking All when importing the SDK and see if it makes a difference? This...
Thanks for the additional information, @yuji-10473. I haven't reproduced the behavior you're facing so far, but I'd like to get to the bottom of this. That said, could you try...