pas-de-2
pas-de-2
Found it in `GetWepDmVal`. There's a switch at the top of this function where the game retrieves base weapon damage values for each em type. Knife damage vs Ganados is...
Last major thing I have to do is parse the differences in `RandomItemCk`. People have said that ammo drops more often in the NTSC GC version, and it's true. Right...
Huh, it looks like `file_msg_tbl[14].top_0` is already set to 9F in the debug exe, so there's no `3F 00 01 00` entry to be found. If you comment out that...
It's no problem to keep supporting NTSC mode with this, but I might have problems with the Separate Ways difficulty menu feature in my other PR. Do we have a...
Oh that wasn't too bad at all. I pushed fixes for everything to the Separate Ways PR.
Hm, is that true? Playing the debug NA version in Dolphin, I can press all the wrong buttons, so long as I eventually press the right buttons before time is...
The tougher shooting range is part of a set of difficulty adjustments https://github.com/nipkownix/re4_tweaks/pull/369 that were exclusive to the NTSC console versions of the game. Here's a recent build that adds...
Pretty easily done, though not so easy to add a difficulty select screen to the title menu like I wanted to do; it looks like all those textures get unloaded...
Edit: fixed the fade transition https://user-images.githubusercontent.com/116680301/208254015-d4c34554-ecf8-48f5-846e-073c186ce469.mp4 I hacked something together for the Separate Ways menu. Updated test build: [dinput8.zip](https://github.com/nipkownix/re4_tweaks/files/10252263/dinput8.zip) Unfortunately, all the difficulty textures get unloaded and overwritten in the...
Here's a more recent build without the debug console enabled: [dinput8.zip](https://github.com/nipkownix/re4_tweaks/files/10298819/dinput8.zip)