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Force professional difficulty in SW/AA

Open Nitsug72 opened this issue 2 years ago • 1 comments

Describe the feature you'd like to see added

Would it be possible to force professional mode in separate ways/Asignment Ada?

Nitsug72 avatar Nov 27 '22 00:11 Nitsug72

Pretty easily done, though not so easy to add a difficulty select screen to the title menu like I wanted to do; it looks like all those textures get unloaded when titleAda and titleSub load their respective image packs. Could just make it a config option for now, like StartAdaPro or something and inline a hook at 0x63E301 in gameInit.

EDIT: Seems I was wrong about this, the textures actually don't get unloaded for titleAda ~and titleSub~, just 'killed', so they're still in memory. Working on something now.

pas-de-2 avatar Nov 29 '22 13:11 pas-de-2

Edit: fixed the fade transition

https://user-images.githubusercontent.com/116680301/208254015-d4c34554-ecf8-48f5-846e-073c186ce469.mp4

I hacked something together for the Separate Ways menu. Updated test build: dinput8.zip

Unfortunately, all the difficulty textures get unloaded and overwritten in the titleSub menu, so I couldn't do the same for Assignment Ada.

pas-de-2 avatar Dec 17 '22 15:12 pas-de-2

That's amazing! <3 Is there a way to hide the debug console window?

Nitsug72 avatar Dec 24 '22 11:12 Nitsug72

Here's a more recent build without the debug console enabled: dinput8.zip

pas-de-2 avatar Dec 24 '22 15:12 pas-de-2

Thanks! <3

Nitsug72 avatar Dec 24 '22 18:12 Nitsug72