Pavel Rojtberg

Results 429 comments of Pavel Rojtberg

no, std::function can be anything that matches the template signature (raw C function, bound class method, lambda), see: https://en.cppreference.com/w/cpp/utility/functional/function.html#Example

whats wrong with handling bullet directly in dotscene, like we do with Terrain? https://github.com/OGRECave/ogre/blob/cca1be99b285b27d24dd57aab58794cbb9e39d65/PlugIns/DotScene/src/DotSceneLoader.cpp#L293

this is currently incomplete, as we do not refresh resolutions if device changes like D3D11 does: https://github.com/OGRECave/ogre/blob/21b46f2bd33228bc84d56545cf2ace148ed3284c/RenderSystems/Direct3D11/src/OgreD3D11RenderSystem.cpp#L513

sorry, forgot about this - will review ASAP

there are also OGRE .mesh files that were created with a custom code base: https://forums.ogre3d.org/viewtopic.php?t=96814 lets close this, if the reporter does not come back in a week

json material export is a very recent contribution #178. None of the current maintainers is using ogre-next right now. So I guess you are on your own with this one....