Pavel Rojtberg

Results 395 comments of Pavel Rojtberg

modifying and passing CI at the same time is possible

please do not merge #4 here. It was incomplete, thats why Draft.

I think it would be easier to just use the legacy msn name

looks like you disabled CI here?!

ignore the terrain for now and port individual shaders from Cg/ HLSL to UnifiedShader and visually verify that results are the same. As Cg is the same as HLSL (D3D9)...