Pavel Rojtberg
Pavel Rojtberg
modifying and passing CI at the same time is possible
please do not merge #4 here. It was incomplete, thats why Draft.
I think it would be easier to just use the legacy msn name
looks like you disabled CI here?!
ignore the terrain for now and port individual shaders from Cg/ HLSL to UnifiedShader and visually verify that results are the same. As Cg is the same as HLSL (D3D9)...