Pavel Rojtberg

Results 352 comments of Pavel Rojtberg

while you will get bad results in border regions (approximating 180°), you should still be able to calibrate a fisheye lens. Also note that due to some implementation issues even...

this is still an issue when building python wheels, as they will pull cmake from https://pypi.org/project/cmake/, which is still at 3.25.0.

it should be lighting_stage **normal_map** toy_box_normal.png But blender2ogre should be able to export that correctly already. BTW, this is a material setup that I managed to export to glTF2: ![image](https://user-images.githubusercontent.com/4941802/222139210-24936364-fe06-4c92-a745-4fc7143f8b25.png)...

are you using mesh and material from the samples, just in your code or are you exporting the mesh with blender2ogre again?

did you maybe forget to update the Ogre shaders when updating to 13.6? Also the sample only uses one directional light. You should also start with that to ensure you...

you can easily visualise the light position with: ```cpp auto bbs = mSceneMgr->createBillboardSet(); bbs->setDefaultDimensions(1, 1); bbs->setMaterialName("Examples/Flare"); mSceneMgr->getRootSceneNode()->attachObject(bbs); bbs->createBillboard(light->getParentSceneNode()->getPosition()); ``` I quickly did this for the sample and the test that...

@sercero I drafted a release for master. You should be able to just publish it.

maybe you can build upon this: https://github.com/paroj/ZZIPlib/commit/ffa7f0c35144de24f38d1ee4721b317de9bc83da

@mojca VS has native CMake support since VS15, whereas a meson build would be as alien as the current autotools solution. https://docs.microsoft.com/en-gb/cpp/ide/cmake-tools-for-visual-cpp