Pavel Rojtberg
Pavel Rojtberg
likely fixed by MeshLOD refactoring in Ogre 14
in python we leverage the buffer protocol to cast input arguments: https://github.com/OGRECave/ogre/blob/a082c5672a5fcd9c79f2daad1c793644b973b8d6/OgreMain/include/Ogre.i#L367
fixed in assimp
using EGL on Linux nowadays
> I've rebased my branch on top of master, otherwise just tick the checkbox to allow me to push to your PR and I can handle it. dang.. just did...
have you tried adding it to the `xpad_device[]` list?
should not be broken though, as we still load the old syntax: https://github.com/OGRECave/ogre/blob/04fdc54eafdcb5732757122715e0fd4ae696e238/Samples/Media/materials/scripts/DamagedHelmet.material#L52 I kept this precisely because of legacy blender2ogre exports
> This is because since the light had identity transform in Blender its transform will not change in OGRE. can you link the code for this? I would assume that...
sidenote: if you are exporting the whole scene, you should not need to flip the coordinate axes. those are defined by the scene, which you are in full control of
ah.. ok.. I thought there is some explicit check for identity transform somewhere. frankly I think that swap function is just broken for rotations and being needlessly slow due to...