Pavel Rojtberg
Pavel Rojtberg
only EAGL stuff remaining
[author="masterfalcon", created="Thu, 13 Jun 2013 08:33:02 +0200"] See pull request #105
fixed in mygui
[author="spacegaier", created="Fri, 15 Jul 2016 01:19:19 +0100"] What Ogre version does this ticket refer to? Also you mention that it does not affect all render systems. Please update the info...
[author="lmcrashy", created="Fri, 15 Jul 2016 08:23:18 +0100"] Sorry. This happens in the Ogre 2.0 branch and with GL/GL3+ Render systems.
the issue is that `variability` is shared through `GpuProgram::mConstantDefs`, but instead should be stored in each GpuProgramUsage.
giving this a low priority, as we can also use OpenEXR via Freeimage. Therefore, I even could see us staying at v2 indefinitely - but if you have a pressing...
> Also why having a dedicated plugin when support is included via FreeImage anyway? What is the reason? freeimage is just one option. If you go with STBI, you will...
https://learnopengl.com/Advanced-Lighting/Shadows/Point-Shadows
unless there is an actual conflict, I dont really care about this