Pavel Rojtberg

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you are mixing - https://ogrecave.github.io/ogre/api/latest/class_ogre_1_1_root.html#a537b7d1d0937f799cfe4936f6b672620 - https://ogrecave.github.io/ogre/api/latest/class_ogre_1_1_d3_d9_render_system.html#a1f3c8023280ce8b5915434b2e7f52d20 there. For the issue at hand, the latter is relevant.

when moving to a different screen, D3D9 does device lost/ device restored cycle. https://github.com/OGRECave/ogre/blob/91b7639ef31a8bd3977b492025cdaec644e30668/RenderSystems/Direct3D9/src/OgreD3D9Texture.cpp#L1292-L1300 My guess would be that the MyGUI Fonts are manually created but without providing a loader...

for reference: resizing the SampleBrowser window works with and without D3D9Ex here. Dont have a second monitor right now to test that.

currently I can successfully cross-compile Ogre on Ubuntu using mingw-w64 `gcc version 7.3-win32 20180312 (GCC)` Can you create a pull-request where you justify why the individual patches are needed? Also...

output typemaps need to be defined manually as we used to do e.g. here: https://github.com/OGRECave/ogre/blob/972f5ebaf6a2e0c1db2712fac4359a9ca6355c2c/OgreMain/include/Ogre.i#L367 same goes for collections, which need a manual template instantiation: https://github.com/OGRECave/ogre/blob/ffcb7adccafa6a5759475184125eb9ada6e5e002/OgreMain/include/Ogre.i#L257-L258 as it is very...

to get a debug build, you must specify the build-type at configure time via CLI: ``` cmake.exe -DCMAKE_BUILD_TYPE=Debug ... ``` otherwise CMake just uses Release by default, but you only...

to run Ogre on Wayland, we also need a `WaylandWindow` and `WaylandEGLSupport` implementation for EGL - similarly to what we have for X11 or Android right now: https://github.com/OGRECave/ogre/tree/master/RenderSystems/GLSupport/src/EGL as you...

yes, that would be sufficient

> this property defines how far the emission angle can deviate away from this base direction. so values > 180 do not make any sense. We could clamp the passed...