papachin

Results 7 issues of papachin

Hello, I'm a modder making skill effects mods. Sometimes I also need to make some SFX. Recently, I wanted to import external SFX into the game. After finding many methods,...

I found when I import some sfx for my vfx mod,and use penumbra to load them ,there will be a problem. After trying, it seems that any scd of sfx...

1. In the coordinate interface, is it possible to add a function so that the mouse can box select multiple key frames and drag their positions on the coordinate axis...

enhancement

I know sound effects have several types Through my research, I found that its type can be defined by these parameters. ![QM%MCPQS0KJRL)2P)I4{)0B](https://user-images.githubusercontent.com/71748363/131791679-7d73781a-2232-4782-96e5-0a2921c46141.png) ![MAG2GOO)_XK`M@PY 7BML7T](https://user-images.githubusercontent.com/71748363/131791688-898dc57d-6669-42ff-8eb4-a12bc895d72d.png) ![2 63 U0Z89G0I_Y5(1DN}S](https://user-images.githubusercontent.com/71748363/131791696-c67551fb-cd2c-4ddc-b0a6-2340e261579d.png) AAA type The...

enhancement

1. I think it will be more convenient to move the enabled switch of emitter to this position, because it is often necessary to switch repeatedly to preview a single...

enhancement

I already used the vfxeditor for a while. And I noticed some inconvenience for the programer who use this.They can be listed as follows. 1.Emitters and particles(including timelines) can not...

enhancement

When I use XAT to load some pap with some specific codes,like (C093),and repack(save) it,vfxeditor will show it has "parsing issue". And ALL Tracks in Actor will be move to...