Dalamud-VFXEditor
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Some suggestions for editing in the coordinate axis
- In the coordinate interface, is it possible to add a function so that the mouse can box select multiple key frames and drag their positions on the coordinate axis at the same time.
- Is it possible to add the function of uniformly scaling their amplitude on the basis of box-selecting multiple key frames?
For example, I made a lot of key frames in screenquake, but finally I found that the amplitude of the whole vibration animation was too large, so I needed to scale their amplitude uniformly on the basis of maintaining the original curve shape. At this time, it would be very troublesome and inaccurate to adjust each key frame, It will be very convenient if you can box select some or all of these keys and scale them at the same time
- In many design software, the spline attribute of the anchor point in the curve can be directly modified by "holding down alt and dragging the handle representing the amplitude". I don't know if this is difficult to achieve..
in addition to this another godsend would be a "Augmented Reality" like feedback system when using the coordinate axis graph, for example if you clicked a keyframe (ie had it active) in your game world you would actually see a Red Dot where that coordinate exists for that object. There are many scenarios where effects are nested into others or scaled this effects how the object works in coordinate space.