Chris Clark
Chris Clark
I would say, arguably, that an empty mine should still get food. I had times in Settlers 1 where a mine that reached 0% would randomly start producing again up...
I agree with @jarrodmoldrich's thoughts on this and appreciate @jonls's clarification on the mechanics. Although it is unlikely the miner will find additional resources after 15 failed attempts, it can...
I have the same issue. I'm hoping this is fixable because the extension is everything I need apart from that :)
One difference I noticed between zod and myzod is that the former explicitly requires "strict: true" in your typescript compiler options. There's no mention of this in myzod documentation. Are...
Weirdly that does not fix it for me: ```json { "version": "0.0.0", "openAtLogin": true, "previewScripts": true, "autoUpdate": true, "tray": true, "authorized": false, "searchDebounce": true, "termFont": "monospace", "convertKeymap": true, "cachePrompt": true,...
> I've been having the same issue for a long time (My guess is from the release of 2.3.0), forced me to stop using kit. `disableGpu: true` didn't help. Funnily...
Thanks for reporting more hardware configurations! Starting to think the common denominator is Nvidia after looking at Process Monitor. The high CPU thread is related to the Nvidia driver but...
In what is probably the least scientific method ever, I renamed 'Kit.exe' to 'Kit2.exe' in the folder `C:\Users\\AppData\Local\Programs\kit` and the high idle CPU goes away. Everything still works much the...
[logs.zip](https://github.com/johnlindquist/kit/files/15300099/logs.zip). I did this multiple just to be sure I'm not imagining things. Here's logs from two runs of Kit.exe vs Kit2.exe. Logs don't indicate much different from what I...
This is still a problem. I noticed having had BitWarden running for a few days it slowly crept up to 800MiB which seems fairly excessive for an application hidden in...