Panthuncia

Results 9 issues of Panthuncia

**Bug description:** Attempting to build & run this project in Windows with 'npx react-native run-windows', I get the error: This project references NuGet package(s) that are missing on this computer....

Type: bug report
Platform: Windows

When attempting to build in Ubuntu 22.04 on a Jetson nano, I cannot successfully build Python bindings. I can import "ompl" in Python, but many things are missing. I see...

Running 'cargo install zeronsd' results in: ``` Updating crates.io index Installing zeronsd v0.5.0 Updating crates.io index Compiling proc-macro2 v1.0.69 ...(cut for space) Compiling progenitor v0.4.0 Compiling zerotier-one-api v1.1.0 error[E0061]: this...

bug
build

TressFX provides sample implementations of TressFX 4.1 in DX12 and Vulkan. I am aiming to implement either 4.0 or 4.1 in an existing DX11 engine, however the TressFX 4.0 implementation,...

**Eel version** 0.16.0 **Describe the bug** Commented lines of code changes how Eel executes under very specific circumstances involving functions generated at runtime. These functions seem to require *two* eel.expose...

bug

I'm using many things from FidelityFX in my rendering engine (SPD, SSSR, LPM, VSR), and I noticed that with the 2.0 release, everything except upscaling and frame interpolation has been...

I'm following the guide for SSSR here: https://gpuopen.com/manuals/fidelityfx_sdk/techniques/stochastic-screen-space-reflections/, and when I call ffxSssrContextCreate, I get a D3D12 error: ``` D3D12 ERROR: ID3D12Device::CreateComputePipelineState: A valid compute shader must be specified. [...

When trying to build SSSR according to the instructions here: https://gpuopen.com/manuals/fidelityfx_sdk/techniques/stochastic-screen-space-reflections/, I cannot build the generated visual studio project, because I get an error about a bunch of hlsl files...

I'm building a portable OpenUSD binary so that I don't need to re-build it every time I rebuild my project. I noticed that there are some hard-coded paths in the...

build