pandaaaBE
pandaaaBE
this pr should target minor-next a little change would be required, make getNetworkTypeId() static
> A lot of these would be nice to have, this is a good list. At the same time, I definitely think some of these are significantly less important than...
 When I am standing still and aim to the ground.. In Vanilla i get boosted maybe 2.5 blocks and with this implementation nothing happens (already fixed)
 I can spam the wind charges to the sky and they will not despawn, this should be fixed somehow (already fixed)
The sound "wind_charge.burst" is missing (already added lol)
> @ShockedPlot7560 What do you think about using `Block::onProjectileHit()` instead of creating a new function only for specific projectile logic. Would have to change it to accept null in $hitResult...