pandaaaBE

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this pr should target minor-next a little change would be required, make getNetworkTypeId() static

> A lot of these would be nice to have, this is a good list. At the same time, I definitely think some of these are significantly less important than...

![image](https://github.com/pmmp/PocketMine-MP/assets/135014092/f6e4e291-93d1-43df-b453-1f4cd457babe) When I am standing still and aim to the ground.. In Vanilla i get boosted maybe 2.5 blocks and with this implementation nothing happens (already fixed)

![image](https://github.com/pmmp/PocketMine-MP/assets/135014092/d653f3a9-518a-4a8d-a9fd-879c882b876d) I can spam the wind charges to the sky and they will not despawn, this should be fixed somehow (already fixed)

The sound "wind_charge.burst" is missing (already added lol)

> @ShockedPlot7560 What do you think about using `Block::onProjectileHit()` instead of creating a new function only for specific projectile logic. Would have to change it to accept null in $hitResult...