Oli Garrett
Oli Garrett
I'm gonna try find a solution to this, and perhaps submit a PR or something along the way
Loadstring will load the lua code, but not run anything. If you did `loadstring(code)()`, then this could be very bad, as the lua code inside `code` would be executed. (So...
"Failed to initialize filesystem: already initialized" error triggering when a stack overflow occurs
Are you doing anything funny with the errorhandler? I had a similar sounding issue, and it was to do with my modified errorhandler
Hello- is there any progress on this issue? If not, do you have any ideas on what the configuration should look like for this kind of thing?
Hello- I hope you're doing well. I've written up a really quick and dirty C wrapper for the SteamNetworkSockets functions. It requires the steam SDK, and all of it is...
No- I think I'll be fine for the moment. I'm having trouble getting it working actually- I'm not very well-versed in c++, especially when it comes to ABIs and linking...
Yup! sure thing. Good catch btw