p0nce
p0nce
- [x] microstudio has `mouse.x` instead of `mouse.positionX`, I like it - [ ] `double windowWidth()` can only be used inside a draw override. Not fantastic with mouse events. Need...
- [ ] they don't register as easily - [ ] they don't get proper identifiers
The issue is that at this point I have: - UICondKnob - UICondSlider - UICondSwitch etc etc. So there is about 10 conditional widget in Auburn codebase. Most of them...
- add the magic kernels there too - allegedly faster [  ](https://mastodon.gamedev.place/@rygorous/111208120590706148)
> OS Version: > MacOS Monterey Version 12.7.6 (Build 21H1320) > > Exception: > EAccessViolation - Access violation - side thread > Callstack: > 0000000147487000:0000000147536B95: Auburn Sounds Graillon 2 >...
In games, often a bilateral gaussian is used rather than mipmap filtering. Which means it could fast using stack blur rather than a mipmap pyramid. For information, sampling the mipmaps...
> When I’m in my wave editor (Ocenaudio), after my adjustment, I click apply. When it’s finished the adjustment doesn’t take. (In Reaper I adjust and render to new file...
- [ ] Each of diffuse, material and depth has blending modes: - [ ] opaque: draw completly opaque (copy), no blending - [ ] transparent: do not draw, 100%...