p0nce
p0nce
Ideally streamed, but we do not have a procedural/lazy image concept like ae.utils.graphics had.
Basically quality is fixed right now. Need to see how FreeImage did that in its API.
People in a hurry believes it create its own buffer, and then copy existing data into it. (a bit like glTexImage2d actually). But it just reference the data.
- [ ] `Num.fromString` is simply missing from the port - [ ] `sprintf` is used, which might produce a comma ',' if host program temper with C locale. Remove...
Hello, I'd love to implement support for fNBLI in Gamut (https://github.com/AuburnSounds/gamut) It is a Dlang library for loading images, it contains a custom codec QOIX for 10-bit, alpha images as...
Done, everything looks working so far. - [ ] Review all TODOs - [ ] Could we expose the SDL renderer?
- [ ] `loadKnobImage` should have its `destroyKnobImage` function to avoid coupling with `destroyFree` - [ ] `loadKnobImage` should take a `in void[]` like `loadOwnedImage` - [ ] Add `InterpolatedBiquad`...
- [ ] I think `dplug:au`, `dplug:clap`, `dplug:vst3`, `dplug:vst2`, `dplug:flp`, and maybe `dplug:client` could be merged without too much adverse effects. Those compilations are conditional anyway. - [ ] Do...
Probably would fix #912 , the other benefits being: - a lack of #912 in the future, this was always a bit fishy ever since we left druntume uninitialized in...