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PBREmissivePass could use a different algo?

Open p0nce opened this issue 1 year ago • 0 comments

In games, often a bilateral gaussian is used rather than mipmap filtering. Which means it could fast using stack blur rather than a mipmap pyramid. For information, sampling the mipmaps is almost the biggest cost of the whole PBR system.

p0nce avatar Jul 17 '24 12:07 p0nce