p0nce
p0nce
- interesting Javascript library for colors, with super nice doc and API => https://www.vis4.net/chromajs/#color
CSS Level 4 probably have all what we need and more. Started a new library...
Surprisingly hard design space 
OpenGL largely leaves out colorspace to concentrate on a lot of data formats, such as all the compressed ones. Meaning in Gamut, colorspace ought to be supplemental to PixelType probably.
Before a larger Color API is done, would need just a few function in Wren, such as to amplify.
Well need more explicit constants to manage intent. ("drag" and "move" maybe not good names)
Also: macOS has no NWSE arrow for resizing
CSS has a nice list of supported options
Former discussion https://github.com/cerjones/dg2d/issues/2#issuecomment-639889846
The way I see it would be a multi-month effort to do another rasterizer with - 16-bit depth L16 output (since we can't remove all L16 drawing function else) -...