p0nce

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- interesting Javascript library for colors, with super nice doc and API => https://www.vis4.net/chromajs/#color

CSS Level 4 probably have all what we need and more. Started a new library...

Surprisingly hard design space ![image](https://github.com/AuburnSounds/Dplug/assets/1067485/55b08e3f-ba8d-4921-bc29-d3e46098dbc0)

OpenGL largely leaves out colorspace to concentrate on a lot of data formats, such as all the compressed ones. Meaning in Gamut, colorspace ought to be supplemental to PixelType probably.

Before a larger Color API is done, would need just a few function in Wren, such as to amplify.

Well need more explicit constants to manage intent. ("drag" and "move" maybe not good names)

Also: macOS has no NWSE arrow for resizing

CSS has a nice list of supported options

Former discussion https://github.com/cerjones/dg2d/issues/2#issuecomment-639889846

The way I see it would be a multi-month effort to do another rasterizer with - 16-bit depth L16 output (since we can't remove all L16 drawing function else) -...