Garrett Guillotte

Results 80 comments of Garrett Guillotte

If not on mouseover, how about on mousedown? The tube doesn't fire until mouseup.

In Trek episodes, some of the science/engineering interactions involve integrating upgrades to ship systems. Could picking up an artifact potentially trigger science and engineering minigames to investigate and integrate an...

While poking around the beam code, I wondered if it might be a good idea to bound CpuShip beam and shield frequencies to ranges associated by group, such as by...

This is much more possible than in 2016 now that sensor ranges are adjustable during the course of a scenario (they were previously unchangeable ranges). There are also enough scripting...

I'm not experienced with hardware/DMX events, but as a starting point, HVLI is the only weapon type that puts the tube into the firing state when fired. Other weapons don't...

#734 seems to be another manifestation of this issue, with the same workaround

GuiRadarView uses the 0-indexed array value and increments it (`string(n + 1)`) when drawing waypoints on radar and relay: https://github.com/daid/EmptyEpsilon/blob/8ce7d385f36c5936f9aeba3104b4ce0e89634b0c/src/screenComponents/radarView.cpp#L417 `TargetsContainer::getWaypointIndex()` returns the 0-indexed `waypoint_selection_index` value, which is the `waypoints`...

Not that it'll move the needle, but GM screen copy functions don't work on macOS builds.

@aBlueShadow As the code in SP stands now, `Clipboard` functions don't do or return anything unless you're on Windows or Linux. Macs have `pbcopy` built in. Since it looks like...

> The only thing which would change is where you create new types of ships outside of the template files An example of that: ``` local ship = CpuShip():setFaction("Kraylor"):setTemplate("Adder MK4"):orderRoaming()...