EmptyEpsilon
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[Request] Highlight missile port on mouse-over.
Playing the Weapons on the new Atlantis ship, I found that it was difficult to remember the missile port I'm loading, as there's no visual feedback letting me know if I'm loading the left/right tubes. I did notice that once the weapon is loaded, the missile trajectory indicator shows up on the screen.
Would it be a good idea to blink the trajectory indicator (or something else) when a player mouse-over a tube, to provide visual feedback on what they're firing?
That's what the Missile Icons are for on the fire buttons. They show which side the missiles come out of. Granted, it's hard to tell which is which when the ship is pointed at around 180degrees.
We don't use mouse over events at all, as this breaks with our touch screen setup. I do agree that more indication which tubes are which is required.
At our latest test run, this was noticed as well, the icons right now help a bit, but took too much thinking when the ship was rotated.
I will see how rotating the icons with the ship looks. But I don't think that's the solution. However, it was the suggestion of the player who played weapons.
(I can do mouse overs, but that won't fix our setup)
If not on mouseover, how about on mousedown? The tube doesn't fire until mouseup.
I just were thinking about it. The clearest way to indicate the correct direction would be to not rotate the ship icon, but to rotate the radar view instead. I have no idea how hard that would be to implement though. If there is a simple rotate-function that would automatically place all objects correctly, that might be easy. However, if a major rewrite of the radar view would be needed, this is most probably not worth the effort. The helms station radar could stay unaffected, so the helmsman can maneuver like usual. For tactical, the player probably would need to get used to fact that the heading is rotating when setting a course. Also navigating with touch or mouse might feel a bit odd on tactical and single pilot, but this is maybe just a matter of habit.
As we have rotating radars now, this might be (kinda) solved?