Mehmet Ozdemir

Results 26 comments of Mehmet Ozdemir

Could you capture a bug report and share with us? If you are using a standard Android device, meaning if the device has `Play Services` automatically installed, a sign-in attempt...

Could you share your authentication code? The code below will prompt ui sign-in only once. But ``` PlayGamesPlatform.Instance.Authenticate(SignInInteractivity.CanPromptOnce, (result) =>{ // handle results }); ``` If you are doing only...

I think this is not an error but warning. There was another issue filed about this and I added it to our backlog to fix with the next release. If...

Could you [capture](https://developer.android.com/studio/debug/bug-report) a bug report and share it with us please? There are some changes in v10.13 that may cause a configuration issue in the Android manifest file. If...

The log `unity-jar-resolver` suggests to me that it might be about the unity-jar-resolver plugin. Do you mind filing an issue to [this repository](https://github.com/googlesamples/unity-jar-resolver)?

Hi @Tanek81. You can use v10.12 safely as you have Unity 2019.4.30f1. V10.12 has proved itself to be stable as many games using it are currently in prod and have...

Also, please take a look at the last comments in https://github.com/playgameservices/play-games-plugin-for-unity/issues/3091.

Thanks for checking that. Please make sure that you delete `GooglePlayGames` and `Plugins/Android` folders and after that import v10.14. Also, could you give more detail about `Assets\GooglePlayGames\Editor\GooglePlayGamesPlugin_v0.10.14.txt` and your comment...

v11 is using a new java sdk called `play-services-games-v2` and v10 is using `play-services-games`. The collision seems to be happening due to your project having both aar files. If you...

HelperFragment is a java class, which is a part of this plugin that talks with the Java SDK. As it is a part of this plugin, just importing this plugin...