Louis
Louis
单文件调试失败
PS D:\Src\lua\> c:/Users/mac/.vscode/extensions/yinfei.luahelper-0.2.16/debugger/luasocket/win/x64/lua5.4/lua54.exe -e "package.path = 'c:/Users/mac/.vscode/extensions/yinfei.luahelper-0.2.16/debugger/?.lua;'.. package.path; package.cpath = 'c:/Users/mac/.vscode/extensions/yinfei.luahelper-0.2.16/debugger/luasocket/win/x64/lua5.4/?.dll;'.. package.cpath; require('LuaPanda').start('127.0.0.1',8818);" "d:/Src/lua/main.lua" [LuaPanda] [Error] reGetSock fail [LuaPanda] [Error] Start debugger but get Socket fail , please install luasocket!...
[030812] 04 Aug 18:00:47.789 # RedisWin is starting ...... [030812] 04 Aug 18:00:47.789 # RedisWin version=7.0.4, bits=64, commit=07/20/2022, modified=0, pid=30812, just started [030812] 04 Aug 18:00:47.790 # Configuration loaded [030812]...
 如图,模块中定义两个函数,不能正确跳转。 注释掉模块定义,变成全局函数,好像也不能正常跳转。 请问改如何设置?
多次运行崩溃
环境: Unity 2021.3.11f xLua Lua 5.4 LuaProfiler 最新版本 Unity设置的是 Enter Play Mode,不开启 Reload Domain,不开启Reload Scene 第一次运行正常,关闭Play模式,再次运行,必然崩溃 求解问题如何解决哈~~~ 崩溃堆栈: ``` Received signal SIGSEGV Obtained 44 stack frames 0x00007ffa88aafa12 (xlua) lua_setcstacklimit 0x00007ffa88aac635...
``` void pc__trans_push(pc_client_t *client, const char *route, const pc_buf_t *buf) { pc_assert(client); if (!client || !buf->base || buf->len < 0) { pc_lib_log(PC_LOG_ERROR, "pc__trans_push - error parameters"); return; } if (buf->len...