outfrost
outfrost
The stat bars should display visual indications of the stat modification of an action, before said action is taken. Example: > * Stats are at 16, 16, 16, 16. >...
Right now input is handled through my own `InputDispatcher` + `UnityEngine.Input`, as well as `MonoBehaviour.BeginDrag()` et al. I think it would be a good idea to switch to the new...
When a game is started (after date is shown, before the first card is drawn), there should be an animation of the deck of cards being dropped in front of...
Certain cards should give the player status effects when one (or both) of the actions is taken. Status effects influence how other cards' stats modifications work from that point on,...
Create a screen, on which the game will start and load content. This should be where leaving gameplay using `Back` should bring the player (#9), and this is where the...
Currently, a dummy card with a prerequisite on itself is necessary to make other cards not randomly drawable (i.e. usable only as followups). A simple fix for this will be...
Need a general refresh + instructions on how to get the Google Sheets import working locally.
## Description of the problem or steps to reproduce Currently, with the default keybindings in micro, pressing PageUp or PageDown moves the _cursor_ one page up or down, and scrolls...