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Switch to Unity's new Input System

Open outfrost opened this issue 4 years ago • 2 comments

Right now input is handled through my own InputDispatcher + UnityEngine.Input, as well as MonoBehaviour.BeginDrag() et al. I think it would be a good idea to switch to the new InputSystem, as it's easier to configure, and provides a callback mechanism out of the box (though not entirely clear to me yet).

outfrost avatar Sep 04 '20 21:09 outfrost

I'd like to work on this if it's not currently being worked on.

BelchingJalapeno avatar Oct 02 '20 20:10 BelchingJalapeno

Awesome, have at it! I'll assign you and move this to In Progress.

outfrost avatar Oct 03 '20 03:10 outfrost