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A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.

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- ridges are extracted by the white top-hat - ridge = z - opening - valleys are extracted by the black top-hat - valley = closing - z https://agupubs.onlinelibrary.wiley.com/doi/full/10.1029/2001GL014412 -...

https://www.scitepress.org/Papers/2022/107997/107997.pdf https://d1wqtxts1xzle7.cloudfront.net/95057030/71072-libre.pdf?1669793147=&response-content-disposition=inline%3B+filename%3DProcedural_modelling_of_terrains_with_co.pdf&Expires=1741194663&Signature=McPEUQzVg1lRlBtrHT-rtayx5D29R7f81W5ia59K5sdTCPM9ujYZBgbR6ElwWzaundGZPLrwss4E03KcvTM~7IuoIS5-Se6JasyFdgt-qNQyWlROPq3HIJz-bA06l38KuHx1xNmghpeaieTFyp~PSJn5AlxP12-AKupXeoXbLYTOAnTeNcCmkeDm~tcEm75QAaiBNAtVFmn0JVKHr2yTDF6z6xMXcNmneIdpvzSo7LHLGSOD90B0nhQURDeP9P4wiiw~BnWhxnndj5X971u5azrQoARuAwamgBY8JBO3ppbTop0iDBITlMHIaE8n8Iw5IJWXMuoD03owf6wHa-bnYg__&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA