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A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.

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Blend two (or more) fields using a power law averaging: $$f_\text{blend} = \frac{\sum_i f_i^{\alpha+1}}{\sum_i f_i^\alpha}$$ Blending function whose behavior varies with the bias $\alpha$ from a simple average of the...

- [x] kmeans : fit kmeans predictor on a smaller array then interpolate labelling a999f77c1d1ae6817ccb8cf63874de263e7a450d - [ ] connected components - [ ] warp - [ ] bump_field - [...