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A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.

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- various patterns (grid, circular, triangle...) - random POI (cliff, peak, ridge, rift...)

libfftw3-dev ```C++ #include #include #include #include int main() { int N = 256; // Size of the 2D array // Input array (real data) std::vector in(N * N); // Output...

- [ ] heightmap merging operator(s) - [ ] shape factor parameters (e.g. sharp/smooth)